Replay 26: F4F SB 2.2 Finals: BFB vs MYM


6.64 / 1.24c
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Note
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Match Comments
Kuroky decided to analyze this match himself! Although he also reviewed the second game, I didn't post it here coz nothing exciting happened in it imo. :)
You can read his complete entry on his blog, where he tells how Puppey played with MYM picks in game 2! and talks about how the current version of the game became favorable to multiple carry line-ups instead of a ganking line-up.


Recommended game for Lich, Medusa and Mirana.
Winner:: BFB


Kuroky's Analysis of Game 1

The pick phase went pretty cheezy, I think MYM got the lineup they wanted to play, besides the razor pick I saw heroes going pretty well with the players. As they started getting more late game and some gank power at the same time, we decided to simply push them down. But a push strat has to be played rightfully, that's the point what 95% of the people didn't seem to understand what we actually pulled off. I'm going into that later.

So the lineups were

Kunkka+Venge vs PotM+Slardar (top)
NEC+Lich vs Sniper+Warlock (mid)
Medusa vs Razor (bot)

At the early stage MYM did what they should do, they used the gankpower of PotM + Slardar. They played pretty well, though I felt they were abit lucky coming away with about 20 hp several times haha.
I decided to simply lasthit&farm top lane as much as possible to build a farming advantage, since I knew they got the better fighting power early on. After 25minutes Merlini + I had pretty good farm, we basically did our job - get out main items as soon as possible to push them. Medusa got his main items and so did Fear with NEC and me with Kunkka.
I saw alot of comments saying we ''farmed'' and made the game boring, which is only partly true. Fact is we play to win, we have to prove ourselves to get LAN support for 2010 before we go into any risk and this version has a big variety of counter strats, and what we did was completely shutting down the ganking advantage of MYM with the way we played the game, we made it simple - the infamous tri lane pressure. We clearly knew what we wanted to do from the very beginning of the game, as we felt that we had a superior strategy. We needed to get our main items on our tanks to overrun them, so we farmed it up pretty quickly and ended the game in 1 push.
Not much to add there, I felt I could have done better at top lane after I missed a torrent which resulted into venge dying.

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